Saturday, February 23, 2008

Updates...

A lot has been going on this month...

SWORDS is looking good. I'm getting close to the point where it actually becomes a game and not just an engine demo :) After changing the physics code a couple times, I finally settled on a system that suits the game perfectly. To speed up the process, a friend of mine has agreed to help with the graphics (I definately need help in that area :) I still have yet to see any completed work, but I'm confident that he'll deliver.

Of course the older projects are sitting around, too. I know when they should've gotten completed, but it's looking like it'll probably be awhile. I'm still just as juiced about those games as I am my new ones (Hint, hint), but there are things I need to finish before I can go back to those projects...

Now you might be thinking, "What's with the bold-faced 's' and the 'Hint, hint'?". I'll explain!

I've been recruited to work on an all new RPG set in a futuristic alternate-reality. More details on another day ;)

Before I get any emails saying, "Dude, you're already working on a game. It's going to wind up like your older projects!", don't worry. There's a whole team of people working on the artistic/musical/concept aspects of the game. My only position is lead programmer. I'm still spending most of my time on the projects back here at Kevlar Games HQ.

Well, that about covers it, really.

Thanks again for the support!

Cheers!

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